Showing posts with label demon hunter. Show all posts
Showing posts with label demon hunter. Show all posts

Thursday, April 24, 2014

Update

Since my last post I played a lot D3.
I started with my Barbarian and leveled all my other lev 60 charakters (Monk, Demon Hunter, 2nd Barbarian and Wizard) to lev 70. After trying some different skill combination with the warrior, I weren't really satifsfied. The most common skill combinations didn't make fun with bad (starter) gear and some other skill combination are not this effectiv. So I decided to play my monk. For me it makes more fun and in the meanwhile I have good gear. I play a very common lightning build or sometimes with many ranged on higher torment level as a tank pull monk.

My Lightning Monk Skills

My Tank Pull Monk Skills


After I gambled a Cindercoat with Dexterity and for variation I play more often my Demon Hunter.
I'm playing a Cluster Arrow Fire build. I'm doing Normal Split Bounty runs and farming Gold and XP with my Demon Hunter. As long as Hell Rift Runs are viable on high torment I will spent more time in farming gold and XP. How this work you can find in the internet or in some days in my blog.

The advantage to play a monk and a demon hunter are that I can share many good items. Now I'm starting to craft 3 pieces of the Asheara Set and 2 pieces from the Captain Crimson Set for my Demon Hunter to optimize my gold runs.

Now my Demon Hunter is again a Gold Find Charakter, only difference is the gold come from bounties and not from monsters. In memory at the start of D3 my old DH gold find guide, which didn't worked very long and with usage of the Auction House not effective then playing a trader.







Friday, June 8, 2012

DH Gold Find Guide Part VI - My GF Demon Hunter

This post is about my female Demon Hunter "May" in her gold find gear. It's all dyed with Purity Dye (color = white).

261% gf from gear


Helm 17
Gem 23
Shoulder 25
Chest 18
Gloves 23
Bracers 20
Belt 17
Pants 14
Boots 16
Quiver 18
Amulet 40
Ring 1 16
Ring 2 14
Total 261
.
Follower 15
Ferret Companion 10
Total 286
.
Nephalem Valor Buff 75
Total 361

I try to upgrade my pieces to get 300% gf, but only if I find some cheap and good items and furthermore I need one more item with gold pickup radius.




In following pic I missed my belt.



DH Gold Find Guide - Introduction

Tuesday, June 5, 2012

DH Gold Find Guide Part V - Farming Area II

Dank Cellar - Sarkoth



By now this farming spot is very popular, but I want tell you again about it. As a ranged class you can do this runs with maximum gold find on Inferno difficult without stacking Nephalem Valor Buff before.




Get Checkpoint

1. Choose Quest - Act I Quest 2 - The Legacy of Cain - Explore Cellar - Inferno Difficulty
2. Take waypoint - The Old Ruins
3. Run to the west until you reach the Checkpoint



Start doing runs

1. Resume Game
2. Go to the West until the you reach the house
3. If the dank cellar is closed port back to town, leave and resume game.
4. If the dank cellar is opened, enter it and kill Sarkoth and his minions from range. Sarkoth won't attack you.
5. Pick up gold, magic/rare items and gems.
6. Port to town, leave and resume game.

3. Closed Dank Cellar

4. Opened Dank Cellar

next Part VI - My GF Demon Hunter
DH Gold Find Guide - Introduction





Friday, June 1, 2012

DH Gold Find Guide Part IV - Farming Area

One of the best farming areas for gold is act III, because of many big group of monsters, some very straight forward areas, some special caves with extra treasury goblins or resplendent chests.

We are doing our runs in Nightmare act III. There are 2 possibilities.
The long run (~1h 15min) starting quest: The Breaches Keep or the shorter one (~30min) starting quest: Siegebreaker. Both runs lasts until killing Azmodan.
In comparison of gold per hour they are very close, but the shorter seems to be better. I don't have enough time to make enough accurate tests.


A) starting quest: The Breaches Keep





I try to explore the hole map and killing as much monsters as possible. Sometimes you must travel a very long way back to explore all areas, but as a Demon Hunter with following skills we should not loose too much time. (Vault with Tumble, Preparation and Tactical Advantage)

If you explore all areas, then you will need about 1h 15 minutes.
With this gear (175% gf without Follower, Ferret Companion and Nephalem Valor Buff), 200.000 gold per hour is possible.

My current tracked record is 262.000 g / h with total 323% gf and 108% mf (224% gf and 33% mf on my own items). This run last 1 hour and 6 minutes.

I'm still working on improve my runs and many runs I don't track, because of this learning and improving process.
Theses gold values are from picked up gold + quest gold + gold from vendor for sold items.
Not including items, which are sold in the auction house. All items with no value for the auction house should be sold at the vendor.



B) starting quest: Siegebreaker




During your farm runs you come into the are Bridge of Korsik, there you can find the caverns of frost. Inside this cavern lev 2  there could be a named mob Chiltara. If you kill him, you will get the Gibbering Gemstone, which you need for crafting the Staff of Herding for the secret level.

next Part V - Farming Area II
DH Gold Find Guide - Introduction

Thursday, May 31, 2012

My Inferno Belial Kill (DH Solo Guide)

Yes, I did it yesterday (30.5.2012). After 3 hours of wiping I killed Belial Inferno Solo  with my Demon Hunter and got several achievements. After the kill I killed him again with Macr0s, who already leveled a Monk to lev 60 and geared him for Inferno. We only need 5 more tries for him and it was much more easier then solo. For our team kill I used the same skills and items as I used for my solo kill.

This solo kill was an amazing adventure for me and through this practice I learned really much about my class and improves my playing skills. Of course I must commit that the Demon Hunter is the class which can do this in inferno with really cheap gear compared to other classes.





Inferno Belial Demon Hunter Solo Guide

I won't go into the deep in this guide. I explain how I did it and why. There are of course other and better way to do it and with other gear requirements, but as long the lead to the same success it doesn't matter.


Skills

Inferno Belial Build

Hungering Arrow - Devouring Arrow
hatred generator if needed

Elemental Arrow - Nether Tentacles
best damage skill for aoe and single target (can hit a single target more then once)

Smoke Screen - Lingering Fog
invulnerable

Preparation - Backup Plan
Discipline for Smoke Screen

Marked for Death - Mortal Enemy
increase damage and hatred generation in phase 2 and phase 3

Companion - Bat Companion
more damage and hatred generation

Tactical Advantage
movement speed increase for faster positioning

Archery
more damage

Sharpshooter
more burst damage,  very good with low crit% and high crit damage


Gear

I have very cheap gear compared to other classes and what is in the auction house available. My weapon is a magic crossbow with 955,9 dps and critical hit damage increased by 52%.




I concentrate on high dex, high crit damage and ias (increased attack speed) on my gear. (not for Belial but as a general Inferno gear.) If you want spend more money then also consider crit chance and buy pieces like Andariel's Visage with dex, ias and crit. chance. I have following stats.



My quiver has +5 max discipline. This isn't much and if you find a good quiver or chest with other good stats in the ah then buy it for this fight. More discipline helps a lot.


Follower - Templar

The follower is your backup in phase 1 and phase 2. During my tries I bought some cheap equipment for him, because I didn't spent any money for him before and he died to fast.

Two Rings and a amulet with high vitality, maybe a socket.
A shield with high vitality, armor and strength.
A weapon with high vitality, strength and cold damage. The damage itself isn't important.
A Relic with high vitality and strength.

My templar was doing his work with following stats, but sometimes died in the end of phase 2, but this isn't tragic, because you don't really need him in p3 and he will respawn very soon.


67.217 life
2468 Armor
984 Strength
1699 Vitality
Templar Skills


Fight against Belial

The fight against Belial has 3 phases. Don't skip the cutscene between the phases. You can skip it at the start of the fight. During the cutscene you regenerate hatred, discipline and stack crit chance with sharpshooter.

If you take any hit you will die. Don't be afraid from dieing and if your resurrection timer is 30 seconds, make a short break like 3-5 minutes after you live again, to reset it. Use Smoke Screen as often as you are in danger. I died to often, because I want to safe some discipline.


Phase 1

Your templar starts to attack the monsters, use Smoke Screen and stand behind him on the left or right side. Then clear the first group very fast with Elemental Arrow. Then spam Hungering Arrow as long as the next group spawns. Then kill the nearest monsters with Elemental Arrow and use Smoke Screen if they come to close to you or to many monsters spawn on your side. Don't stand on an spawn point and spam Elemental Arrow all the time. You must learn where the monsters can spawn and how to handle this situation. In the beginning it's better to use Smoke Screen as often as you are in danger, because it's important to reach phase 2 to learn it.


Phase 2

After a short cutscene Belial joins the fight. Don't skip this cutscene. First use Marked for Death on him. Belial will charge you and use his cleave attack, use immediatly your smoke screen and go on range on him. Shoot Elemental Arrow on him. If he charges you again run away from him to dodge his cleave attack or to be safety use smoke screeen. Try to do as most damage as possible with Elemental Arrow.

After like 3 charges he shoots 3 green projectile at you. If you stand behind the templar and he eat the projectile focus on damage, if he doesn't eat a projectile dodge them. If you have him already at 50-60% use smoke screen and focus on damage to get him to 20-25% to start phase 3. Shortly after he shoots green projectiles, he summon monsters, which must be killed. Use Smoke Screen to get on range to them and kill them. Sometimes you can ignore the summoned monsters and focus on Belial if he is low enough.


Phase 3

Again a short cuscene, which you shouldn't skip. Now Belial is a stationary boss. At the start of the fight use Marked for Death on him and shoot Elemental Arrow. Green circles indicate where he attacks. If it's close to you use smoke screen and get some range. Continue to dodge his attack if the green  circle is near you, but try to stay on the right side. If he starts using his breath go right edge of your screen so you don't get killed by his breath, if you aren't fast enough use Smoke Screen. Focus on damage by spamming Elemental Arrow. Depending on your damage and crit luck he will be very low before he uses his green meteor strike. Don't use Smoke Screen in this situation. IF you use it during the meteor strikes he will cast it randomly all over the place. Dodge it by moving and finish him off.


Achievements

I got following achievements with my Solo Inferno kill.



Why'd It Have to be Snakes
beat 10 Veiled Sentinels in 30 seconds while fighting Belial on Nightmare or higher

Good Eye
beat Belial without being hit by his projectile or meteor strike

Bad Breath
beat Belial on Inferno without being hit by his breath attack

Fist Missed
beat Belial without being hit by his fist attack

Out of the Shadows
finish the Belial achievements Why'd It Have to Be Snakes, Good Eye Fist Missed. Bad Breath.

The Lord of Lies (Inferno)


Have fun with Belial! Next step for me Inferno Act III.

Tuesday, May 29, 2012

New Demon Hunter build for nightmare farming (lev60)

After some more hours of gold farming in nightmare this is my updated Demon Hunter build (lev 60) for my
DH gold find guide.

Hungering Arrow - Devouring Arrow
for bosses

Chakram - Shuriken Cloud
for objects and also useful against last remaining enemys in melee range

Multishot - Fire at Will
for every group of monsters

Vault - Tumble
low costs for faster traveling

Preperation - Back up Plan
more Discipline for more traveling

Companion - Ferret
10% gf


Passive

Tactical Advantage
Faster Traveling

Vengeance
Hatred and Diszipline regeneration

Archery
more damage


Skill Calculator

Old Post - DH Gold Find Guide Part I - Skills
Next Part II - Equipment
DH Gold Find Guide - Introduction

Sunday, May 27, 2012

A good skill to break barrels

A good skill for the Demon Hunter to break objects like barrels or weak wooden doors is  
Chakram - Shuriken Cloud.



You must run very close along the barrels to break them. If you Vault it doesn't work. This is a very good skill for gold or magic find runs in weaker areas, because you are not dependent on all your skills slots.






Friday, May 25, 2012

DH Gold Find Guide Part III - Follower

We have the desicion between 3 Followers.
The main purpose for our follower is the gf.
You get 20% of your follower's mf and gf.

Templar
+ 4-5% more gf because he can wear a shield with gf
+ heal and steady hp regeneration
+ help in emergency or hatred regeneration

Scoundrel+ 3% crit

Enchantress+ 3% attack speed





I prefer the Templar, because of the gf and he is the best help in emergency situations.
3% crit or 3% attack speed isn't enough for me to take another follower for gf runs.

Follower Equipment
Amulet 18% gf
Ring1 12% gf
Ring2 12% gf
Shield 18% gf
=> 60% gf => 12% gf for you!

My templar has 71% gf, this makes 14% gf for me.
(Not really worth to buy expensive equipment for your follower!)

Weapon (One hand Axes, Daggers, Maces, Spears and Swords)
dps doesn't matter
give him any weapon you can find

Templar Relics
No gf or mf is available on this item slot, so equip anything you find on your way.

Follower Skills
Choose the skills you like. Under following link you find my preferences.

Follower Skill Calculator

Next Part IV - Farming Area
DH Gold Find Guide - Introduction

Thursday, May 24, 2012

DH Gold Find Guide Part II - Equipment

We search for a very cheap gf gear for nightmare, hell is another topic.
For nightmare it's very easy, only gf matters on the items.

In higher difficulty, damage and life is more important to kill as fast as possible and not to die.
I must do myself some more testing in hell to have more detailed data.

stats:
gold find (gf) values are minimum requirements, which can be bought very cheap in the ah
increase gold and health globe pick up radius some more yards are useful, even if we have our ferrets

Weapon
The most important item in our gf gear is the item without gf, our weapon.
only dps matter
bow or crossbow prefered, due to higher burst damage
for 30.000 gold you will get a bow with 600 - 700 dps (Server Europe, 24.5.2012)

Helm
10% gf
1 Socket
(difficult to find the right item in the ah, because also helms without gf and an emerald will show up)
We put an Flawless Square Emerald into the helm. This gives us 19% gf.
You must pay ~70.000 for a Perfect Square Emerald, which is only 2% more gf then the Flawless Square Emerald.

Boots
12% gf
Boots should also have movement speed. 12% preferred
(If you search in the ah don't put in a value for movement speed, it don't work or I'm doing it wrong.)

Helm 10%
Shoulder 13%
Chest 14%
Gloves 12%
Belt 13%
Wrists 12%
Pants 14%
Boots 12%
Amulet 18%
Ring1 12%
Ring2 12%
Quiver 14%
Flawless Square Emerald 19%
total 175%


I have 216% gf now from my gear, my next investment will be a better helm and better gem.


How does gf work?
If you would collect 50.000 gold with 0% gf,
you would collect 100.000 gold with 100% gf or
137.500 gold with 175% gf.

Formula
base gold amount x (1 + gf / 100)

Example
50.000 x (1 + 100 / 100) =
50.000 x (1+ 1) =
50.000 x 2 = 100.00


How much is an increase of 1% gf worth if I have already 175% gf?
It depends how often and how long you farm.
The better question is how long must I farm to get an investmen for 1% more gf back?

This question is difficult to answer, because I don't have exact data.
We need the base gold amount for 1 hour farming with 0% gf, (also no nephalem valor buff).
I didn't have the time to test this, but my mathematical calculation leads to 50.000 - 70.000 base gold amount for 1 hour farming in nightmare. The highter the base gold amount, the better for us.

Example I
base gold amount: 50.000
investment 100.000
+ 1% gf

=> + 500 g / hour
=> 200 hours farming to get investment back

Example II (Radiant Square Emerald)
base gold amount: 50.000
investment 190.000 (if you craft it yourself)
+ 4% gf

=> + 2.000 g / hour
=> 95 hours farming to get investment back

Example III (realistic for starters)
base gold amount 50.000
investment 50.000
+ 5 gf

=>+ 2.500 g / hour
=> 20 hours farming to get investment back



Next Part III - Follower
DH Gold Find Guide - Introduction

Wednesday, May 23, 2012

Smokescreen nerfed

Bad news for demon hunters, who farm elite packs solo inferno with max dexterity gear.

Smokecreen (changes in red)
Vanish behind a wall of smoke, becoming momentarily invisible for (2) 1 seconds.
Rune Lingering Fog
Increase the duration of the effect to (3) 2 seconds.
Cooldown 3 seconds.

Edit: Further it seems, that monsters are following you if you are invisible, but don't attack.

This timeframe of 1 seconds will be enough for fast moving monsters to kill the Demon Hunter. We will see, if the Demon Hunter can find a work around for this problem or need better gear to farm elite packs in inferno solo.

This means for me, if I don't play in group I go back to gold farming.

Monday, May 21, 2012

DH Gold Find Guide Part I - Skills

In our skill selection we focus on aoe damage, mobility and hatred generation.
This following skill selection is for an easy area like nightmare act 3, 4 or hell act 1, 2.
For later difficulties like hell act 3,4 we need better gear and more damage and fight controling skills.


1 Hungering Arrow 
Only for hatred regeneration

If we only use Multishot as hatred spender, then we choose Puncturing Arrow (pierce 50%) for most single target damage against bosses.
Otherwise you should take Shatter Shot (split into 3 arrows) or Spray of Teeth (crit aoe explode)


2 Multishot
Our main skill. I use it against every group, also against elite packs.

Rune choice depends on your damage. If you can oneshot most groups, then take Fire at Will (reduce cost) otherwise Full Broadside (increase damage). A further option is to take Suppression Fire (hit grants 1 discipline), but then you can't use a second hatred spender and use Preparation instead.


3 Impale or Preparation
Now we have an option between an strong single target hatred spender or more hatred generation.

Impale with Impact (Stun) is very useful against elite packs or bosses if you are too weak like in hell act 3 or 4.  If you farm in nightmare Impale with Grievous Wounds (100% crit damage) is the better choice.

If you won't use a second hatred spender, because Multishot for normal monsters and elite packs and Hungering Arrow against bosses is enough you should take Preparation with Punishment (restore all hatred for 25 discipline).


4 Vault
Vault is very important to travel fast and on higher difficulty to kite. Tumble for lower costs or Rattling Roll (knockback and stun) as defensive ability.


5 Caltrops
In nightmare you don't need Caltrops for slowing and kiting, but with the rune Bait the Trap (10% crit) it's a very good damage increase against bosses. In hell you need Caltrops for kiting with Hooked Spines (80% movement speed) or Torturous Ground (immobilized 2 sec).


6 Companion
Last but not least our Ferret Companion (10% gf). Free and easy gf. Must have.


Passive Skills

For Nightmare I suggest following Passive Skills.
Tactical Advantage  faster traveling
Vengeance Hatred and Discipline regeneration
Archery more damage

In Hell I would change Vengeance against Sharpshooter for more burst damage. Tactical Advantage is important for kiting now and Archery increases damage.






Skill Calculator - Nightmare build with Impale
Skill Calculator - Nightmare build with Preparation
Skill Calculator - Hell build


Next Part II - Equipment
DH Gold Find Guide - Introduction

Sunday, May 20, 2012

DH Gold Find Guide - Introduction

This Gold Find (gf) Guide is concerned with solo farming  in lower level areas like nightmare act 3 or easy spots in hell or inferno with a lev 60 Demon Hunter. The areas must be tested intensely to give a good comparison.

The goal is to get a very constant gold per hour ratio with gold find. This can be done as soon as you reach lev 60 with a very cheap item set. Sure you can also farm in hell, but for a fast and safe run you need much better items. If killing many monsters easily and farming for a longer period of time are fun for you, gold find runs are the right activity for you. I like it.


The strategy is to wear as much gold find as possible, find very fast 5 elite packs to stack the Nephalem Valor Buff to 75% gf and mf, and then kill many monsters for gold, elite packs and bosses for rare or better items. These items are not as valuable if you would do the same in hell or inferno, but in these areas you can wear more and cheaper gold find gear. Sometimes you will also find worthwile items for the auction house. All other items can be sold or salvaged.

One exception is an easy spot in inferno, there you don't stack any nephalem valor buff before. You will find it under part V of my guide.

In the following days I'm writing more parts of the guide.

DH Gold Find Guide Part I - Skills
DH Gold Find Guide Part I - Skills updated 
DH Gold Find Guide Part II - Equipment
DH Gold Find Guide Part III - Follower
DH Gold Find Guide Part IV - Farming Area
DH Gold Find Guide Part V - Farming Area II
DH Gold Find Guide Part VI - My GF Demon Hunter

Saturday, May 19, 2012

Lev 60

Finally I reached lev 60 with my Demon Hunter today (Saturday, 19.5.2012, 11:17).
I was on the last quest in act 3 hell.



Now the game start again. There are so many things what I want to do, but I don't have this much time.
Ingame I'm working on act4 hell and a gold farming strategy.

In the next days I will write a short summary about the last part (which is missing) of my leveling adventure with my leveling group.

Sunday, May 13, 2012

Analysis Demon Hunter skills in a leveling group

Today's topic contains Demon Hunter skills and considerations for leveling in a group with one or more melees. I have the luxury, that I have a Barbarian and a Monk in my leveling team.

If you play together with a Barbarian or/and Monk most time you must not kite the enemies, because they are attacking the melee. This means for us we don't need a slow (entangling shot or caltrops) for the normal leveling process. (If there is any big situation (event) with to much monsters, we can swap our skill for this situation, if necessary.)

The Demon Hunter should stand in the back and should focus on aoe damage.



Hatred Generator (Left Mouse)
We have only tree options Hungering Arrow, Bola Shot or Grenades.

Hungering Arrow is stronger against few and strong monsters (like bosses, champion, rares or small group of monsters)

Bola Shot is stronger for big clustered group of monsters.
The Barbarian have a skill Ground Stomp with Rune Wrenching Smash (lev 18), which pulls all monster in 24y range to him and stun them for 4 seconds. These 2 skills could be a good combination.

Grenades is useful for a faster hatred regeneration with Rune Tinkerer. In comparison to the 2 other options I don't like it.

Conclusion for myself: Using Hungering Arrow until lev 14, then Bola Shot with Rune Volatile Explosives (increase explosion radius to 14y).
If this won't work as I intended, then Hungering Arrow is another good option for me.
Later with lev 37 I will give  Bola Shot with Rune Acid Strike a chance.
The bola no longer explode, but therefore you shoot 3 bola with 130% weapon damage.


Hatred Spender (Right Mouse)
Rapid Fire with Withering Fire is a very good Hatred Spender, because you can stand still in the back and unload all your hatred. It's strong against single target and also against smaller groups.

It's the best option for me, because there are good synergies with other skills possible.
Like Preparation with rune Punishment (for 25 discipline you restore all hatred) and passive Vengeance (increase max hatred by 25, and you gain 20 hatred and 2 discipline whenever you are healed by a health globe)

I'm dreaming from following situation:
My team partners a monk and a barbarian fighting in the front. I'm standing in the back with full hatred. Unload all hatred with Rapid Fire. Use Preparation. Unload hatred with Rapid Fire again.
In the meanwhile my team picked up some health globes. I unload the rest of my hatred and use my hatred generator until I have full hatred or enough discipline to use Preparation again. If I have enough discipline I use all my hatred with Rapid Fire and then use Preparation.


Hatred Spender #2 (1)
My 2nd hatred spender should be more aoe oriented, there are 3 options for me:
Fan of Knives with Rune Hail of Knives (20y radius). The big disadvantage is the cooldown of 10 seconds and therefore only useful with a slow weapon like a crossbow.
Cluster Arrow  - The description seems strong, but it's unclear how much aoe damage there is possible. Furthermore there is no strong rune until lev49.
Multishot - This skill seems to be the efficients attack for bigger groups.


Group Supporting Skill (2)
Marked of Death - The marked enemy will take 12% additional damage.
Rune Contagion or Valley of Death are good for big groups.
Marked of Death is the only Skill for group supporting before lev52.
If you don't have this skill all the time, then switch this skill in before every boss.


2 Skills left (3 and 4)
Vault for faster traveling and an escape possibility in dangerous situations.
Preparation as I mentioned above with rune Punishment.
Rain of Vengeance cost nothing and has a 30 seconds cooldown. It's a good fight opener but only useful with a with a slow weapon like a crossbow.
Companion - rune Boar Companion (lev41) or Wolf Companion (lev59) for damage or rune Bat Companion (lev 29) for additional hatred generation.
Sentry is later a good group supporting skill with rune Aid Station (lev52) heals for 1% max life per second or rune Guardian Turret (lev60) reduce damage taken by 15%.

Conclusion:
Preparation rune Punishment is a must have for me.
For the last skill I will test around, what fits best.


Passive
Vengeance (lev 13) - In Combination with Prepariation or with a Barbarian with the passive Bound of Flesh for more health globes.
Steady Aim (lev16) - With a melee in front of you, there shouldn't be often monsters very close to you.
Cull the Weak (lev20) - If you have a team partner who slows all mobs, like a Monk with Crippling Wave.
Archery (lev30) - Very good damage passive.

Big Problem we can only take 3 passive. I will decide between Vengeance and Steady Aim.
In comparison Steady Aim increase damage by 20% and Cull the Weak increase damage by 15%, but I prefer the freedom to move close to monsters without loosing a damage buff.


Demon Hunter lev 30


Bola Shot - Volatile Explosives
Rapid Fire - Withering Fire
Multishot - Fire at Will
Marked for Death - Contagion
Vault - Action Shot
Preparation - Punishment

Vengeance
Cull the Weak
Archery

Skill Calculator

Demon Hunter - Resource System (Hatred and Discipline)

Wednesday, May 9, 2012

My open beta experience



Sadly, I didn't have much time on the open beta weekend, but it was enough to test my computer how smooth d3 is running and killing the Skeleton King with my Demon Hunter.

Because I played enough Diablo 2 the game play and handling was familiar. Shift + left Mouse Button is very common for the Demon Hunter, but maybe I will switch the Keybind to stand still too space.

Testing the skills from the Demon Hunter was an amazing experience for me, after this long time of waiting. Kiting with Clatrops and killing monsters was real funny.

After finding this shiny hand crossbow the monsters died too fast. This weapon is nothing special, but powerful enough to slash the monsters with hungering arrow and rapid fire.

With lev 8 I reached the Skeleton King. Theses boss fights are so different to diablo2, but I like them.
These are real fights.

Conclusion:
The demon hunter is the right choice for my first class and the game feels great.

Sunday, March 11, 2012

Demon Hunter - Resource System

The Demon Hunter is a ranged character, which fight normally with a bow, crossbow or 2 hand crossbow.  He also uses traps. The demon hunter has 2 different resources, Hatred and Discipline.

Hatred red / Discipline blue


Hatred is gained by different basic attacks and used for powerful attacks. Hatred generator skills are Hungering Arrow, Bola Shot, Entangling Shot, Evasive Fire and Grenades. These generate hatred also without a target.

maximum Hatred 125
regeneration 4 per second



Discipline regenerates slow and is used for defensive maneuvers like caltrops, vault, marked of death, smoke screen, companion, shadow power and sentry.

maximum Discipline 30
regeneration 1 per second

Thursday, March 1, 2012

Demon Hunter guide preview


I want to release a demon hunter guide, which will be announced after I have enough release experience. At the moment I'm working at basic information, which are already known in the beta. My demon hunter guide should contain one or more following topics.

Solo gold find
Solo farming (Magic Find) in Hell / Inferno
Effective group play in Inferno (Magic find runs)


What's my motive for writing this blog / guide?

First of all I want to be prepared as good as possible for the release of diablo 3. This is important to have a small head start for playing the gold and real money auction house.
My first class will be a demon hunter. I always liked farming in diablo 2 and wow, so I will also have fun with farming in diablo 3 in addition to playing the auction house.

At the moment I have the idea to build a concept for of a solo gold find demon hunter. I like the idea of solo farming, because you are independent and can rush as fast as possible and make breaks when you need it. Also solo play have a big advantage because you must abandon only on yourself and your follower which plays a big role in solo play. Furthermore I like the idea of the ferret companion which collects all the gold for me.

Some thoughts from me about a solo gold find demon hunter you can find in this comment.

But maybe I'm wrong and solo magic find runs will be much more better, all the knowledge which I'm getting now for this first concept will help me for any further ideas and nobody can steal this knowledge.

Because I try to get as much information as possible, I want to write down my ideas and information for others and myself. From time to time I'll post some ideas and content for this guide.