Showing posts with label skills. Show all posts
Showing posts with label skills. Show all posts

Wednesday, January 23, 2013

WW / RLTW (Tornado) Basic Guide

There are many players who want to play ww/rltw and don't know the basic about this very popular spec. This guide will help you to learn the basics behind this playstyle.


How does this build work?
We generate fury with critical hits with Battle Rage (Into the Fray).
Further for the start and for situations if we have 0 rage we use bash to generate enough fury.
We should use sprint everytime. With the rune Rune like the Wind (RLTW)  we create tornados behind us. Tornados are the main source for our damage.
We can do the maximum damage with Tornados if we can create them in the middle of a group of monsters and therefore we use Wirlwind (WW) with rune Hurricane.

Skill Calculator

The last skill is free for Overpower or War Cry, depneding on what you need.
War Cry - Impunity
Overpower - Crushing Advance
Overpower - Killing Spree
Overpower - Momentum

The last passive skill is also free. Bloodthirst or Unforgiving are the most common 3rd passives.


Playstyle
To make this build work on your favour you must play aggressive with no breaks You must spending your fury, that you can generate new fury which is important to maintain Wrath of the Berserker (WotB), but at the end of the fight you should have a full fury bar to sprint to the next group of monsterst and to start whirl around.


Damage
As already mentioned our main source for our damage are Tornados.

Tornadoes do 20% main hand weapon damage per tick.
When dual-wielding, tornado tick frequency depends on the attacks per second (aps) of the last weapon swing before using Sprint.
This means only the mainhand dps is important. We can use offhands with very low dps.
We only use our offhand for bash or ww and we only use this skill to generate fury or to positon our tornados.

Further information about our Tornados.

Charakter screeen dps is never important if you play ww/rltw. You must use a tool like this.
d3rawr.com

Profile Import
Skill Damage

Then you get this:



Note this dps.
Then change your gear in the calculator. Calculate again and compare it with your current dps.


Weapon choices
There are 3 different weapon choices for mainhand (MH) and offhand (OH).
Echoing Fury is a very good weapon, because of the additional attacks per second, but if you wear it in your mainhand it must have low fear or you loose too much real damage, which isn't shown in any calculation. Also a Stone of Jordan with cold damage helps to negate the fear effect.



1. MH: Echoing Fury + OH: fast weapon
Echoing Fury with high dps, low fear and socket, (if you can afford with strength and critical hit damage or ls)
Fast weapon (dagger) with loh or ls, critical hit damage, socket.

2. MH: mace + OH: Echoing Fury
Mace with very high dps and socket
Echoing Fury with socket and critical hit damage or ls and with high +attacks per second (0,25 aps is maximum)

3. MH: mace + OH: fast weapon
Mace with very high dps and socket
Fast weapon (dagger) with loh or ls, critical hit damage, socket.


How to get life back? Lifesteal (LS) or Life on Hit (LoH)
Lifesteal is dependant on your damage.
Life on Hit is dependant on your amount of attacks.

This means with low damage you should focus on LoH on your gear and with higher damage LS works better.

A good guide for this you can find here or use http://www.d3rawr.com/d.


Critical hit chance
Critical hit chance is the most important stat. Without this, this build can't work.


Movementspeed
Many people believe with 24% movementspeed (ms) you will spawn a 5th Tornado, but this is not guaranteed. A 5th Tornado can spawn with 0% ms and it can also fail to spawn with 24% ms and wotb up.

But movementspeed is one of the most important stats for farming. Therefore I recommend it.
How you get 24% ms, you find here.


Pickup Radius
Because if we can't loose to much time with traveling back to pick up gold, there are only 2 solutions. We let the gold on the ground or we have a higher pickup radius.



Barbarian Guide Overview

Wednesday, January 9, 2013

Thunder Barbarian (HotA)

This guide is for solo farming on low monster power. The name come from the Rune Thunderstrike or the Rune Rolling Thunder of the skill Hammer of the Ancients. This is a very effectiv and fast playstyle and makes a lot of fun.



Skills

Mainattack
Hammer of the Ancients (Thunderstrike)
best choice
cost 20 fury
325% weapon damage - in front of you
1% increased crit for 5 fury you have
Whenever you kill an enemy with HotA, every other enemy within 10y is stunned.

Hammer of the Ancients (Rolling Thunder)
alternative if you have items which reduce  HotA fury costs
cost 20 fury
275% weapon damage 22yards in front of you
1% increased crit for 5 fury you have

Hammer of the Ancients (Birthright)
alternative if you have very good gear and want more drops
cost 20 fury
325% weapon damage - in front of you
1% increased crit for 5 fury you have
Critical hits have a 10% chance to drop treasure or health globes.

This runes work better then rune smash on low monster power, because smash has a lower aoe effect.
Thunderstrike is the best rune.


2nd Skill - Sprint (Marathon)
cost 20 fury
movement speed bonus 50% for 5 sec

You run faster and longer then with the rune run like the wind.


3rd skill - Batle Rage (Into the Fray)
cost 20 fury
increase damage by 15%
critical hit chance 3%
critical hits generate 15 fury


4th skill - Wrath of the Berserker (Thrive on Chaos)
every 25 fury you generate adds 1 second to the duration effect


5th & 6th skill - free to choose
These skills depend on your gear and playstyle.
How much additional defense do you need/want?
How do you want to start the fight if you don't have any fury?
Do you wear any items with reduced hota fury costs?
How much crit do you have and how good can you maintain 100% wotb uptime?

Fury Generator
Bash (Instigation)
WarCry (Charge) - also adds a little bit defense
Overpower (Momentum)

Offensive
Overpower (Killing Spree)

Defensive
Overpower (Crushing Advance)
WarCry (Impunity)

My suggestion is get one fury generator and depending on your gear an offensive or defensive skill.


Passiv 1+2
Ruthless + Weapon Master

Passiv 3 - free to choose
These passiv depends on your gear and playstyle and which skills you have choosen as 5th and 6th.

Fury Generator
Unforgiving (I use this)
Animosity - also adds additonal crit if you have a full rage

Offensive
Brawler

Defensive
Bloodthirst
Tough as Nails
Nerves of Steel
Superstition


Skill Calculator - Basic Skills
Skill Calculator - Example 1 with Bash + Warcry
Skill Calculator - Example 2 with Overpower + Warcry
Skill Calculattor - My Skills for MP1 with wearing Leoric's Signet and Goldskin



How this build work & Playstyle

For a smooth and fast playstyle we need 2 one-hand weapons.

After generating some fury and activating battle rage our main attack is Hammer of the Ancients (HotA).

HotA costs 20 fury and we will generate 15 fury for every critical hit (18 fury if we have the passive Animosity). This means we need a high critical hit chance and we must hit more then one target most of the time.

Further we can reduce the fury costs by wearing a Stone of Jordan and/or Mara's Kaleidoscope with reduced fury costs for HotA. To reduce the fury cost is not mandatory, but it helps to have an easier start to generate fury.
Furthermore there is to say, that too much fury cost reduction can be counterproductive to maintain Wrath of the Berserker. Then you must spent your fury with spamming Battle Rage or Sprint.

More fury increases our critical hit chance of HotA.
basic 100 fury => +20% crit
We can have a way more max fury with items or passiv Animosity, which will help us a little bit.

High crit hit chance from gear + ruthless 5% + weapon master 10%+ wotb 10% + battle rage 3% + fury 20% + overpower (killing spree) 10%
=> leads to very high critchance (70-100%)

The mechanic that we spent and generate fury in the same time, is the basic to maintan Wrath of the Berserker.
To increase our uptime of Wrath of the Berserker we must attack constantly, therefore we have sprint which helps us with traveling between groups of monsters. Further we must decrease the time to loot, which is often a problem for many players. You can't loot all and you must loot fast to be effective.


Items

We fight with 2x one hand weapons.
The mainhand should be an axe or mace for additonal crit.
Both should have high dps, a socket and critical hit chance and if you can afford strength.
Also an Echoing Fury without critical hit chance is a good option. The %fear doesn't bother us, because most monsters should die with one hit.

24% Movement Speed is for every farming barbarian a must have.

Our belt should have life steal and 15 additional fury.

Rings:
For Farming exp I suggest Leoric's Signet and a Hellfire Ring.
If you don't farm exp or don't want wear a Leoric's Signet, you should take a rare one with critical hit chance or a Stone of Jordan for reduce fury cost.

Critical Hit Chance is the most important stat after reaching a good amount of Strength, Vitality and All Resistance.

If you have 2 perfect emeralds in your weapons then in the most cases you don't need any additonal critical hit damage to oneshot most monsters. Additional critical hit damage will only increase your charakter screen dps, but not your real dps or your farm speed.

Thats why the 2nd important stat for you will be increased attack speed (ias) to reduce the time where you stand still and attack.


minimum Startgear for MP0

Weapons (Mace or Axe)
800 dps with >60% crit and a socket (best emeralds you can afford)

Gloves, Belt, Helm, Shoes
cheap IK Set Pieces

Chest
cheap Tyrael'S Might with Strength and maybe low vitality

Shoulder
cheap Vile Ward with Strength or rare with Vitality, Strength, all resistance

Pants
rare with Vitality >190, All Resistance, 2 Socket

Wrist
rare with critical hit chance >4%, Vitality >120, (Strength)

Amulet
rare with critical hit chance >9%, Vitality >180, (Strength, Socket)

Ring #1
Your best Hellfire Ring with Strength. If you don't have one now take a rare ring linke ring #2.

Ring #2
rare with critical hit chance >5%, Strength >100, (Socket, Vitality)



Barbarian Guide Overview

Thursday, January 3, 2013

Sprint RLTW (Tornado) tick frequency mechanics

I don't like ww&sprint builds as I allready wrote, but I like the math behind this skills.

All reputation for this information go to Nubtro.
http://us.battle.net/d3/en/forum/topic/6037344497

There you get all detailed information about this topic. I will only summarize the core of this topic. This topic is very important if you upgrading your weapons or your gear to check if it's an real upgrade.

Very Important:
Tornadoes do 20% main hand weapon damage per tick.
When dual-wielding, tornado tick frequency depends on the attacks per second (aps) of the last weapon swing before using Sprint.

A simplified overview about Sprint RLTW (Tornado) tick frequency

Ticksaps
90,90000
101,00000
111,11112
121,17648
131,33334
141,42858
151,53847
161,66667
181,81819
202,00001
232,22223
262,50001
302,85742
363,33334
454,00001
605,00001
906,66667

Ticks = total number of ticks over 3 seconds of 1 tornado
aps = Attacks Per Second value

You have to calculate your attacks per second value manually as the ingame character screen is rounding the values and can be misleading when applied to this chart.

Attacks per second formula = ((base weapon aps * weapon IAS) + (attacks per second from legendaries and enchantress)) * (gear IAS + skill IAS + dual wield IAS)

Note:
Enchantress's aura only adds 0.03 attacks per second, instead of 3% ias in the tooltip.


Example to calculate APS and Tick frequency

MH: Echoing Fury 1,2 aps + 023 attacks per second
OH: Sword 1,4 aps

Follower Enchantress
12% gear ias
15% dual wield ias

without Berserker
MH: 1,2 + 0,23 + 0,03 = 1,46 * 1,27 = 1,8542 => 18 ticks
OH:  1,4 + 0,23 + 0,03 = 1,66 * 1,27 = 2,1082 => 20 ticks

with Berserker
MH 1,46 * 1,52 = 2,2192 => 20 ticks
OH 1,66 * 1,52 = 2,5232 => 26 ticks

Conclusion:
MH with Berserker - 2,2192 aps is very close to the next breakpoint 23 ticks with 2,22223 aps.
how much more ias on gear do we need to increase our ticks with berserker?

2,22223 / 1,46 =  1,522 => 1,522 - 1,52 = 0,02
=>1%  more ias on gear would be enough


Now we have only calculated our tornado tick frequency, but if you want to compare different weapons or switching weapons, we must calculate the weapon damage.

Therefore and for the tick frequency calculation you can use this online calculator http://www.d3rawr.com/

Friday, December 28, 2012

Why I don't like ww/sprint!

ww/sprint builds are one of most efficient builds for farming experience or items, but I don't like them and this have some reasons.

  • I don't like the playstyle. I want stay in front of the monster and slay them, not running around or the monsters or away from them.
  • If an item or gold drops, I don't want run back to pick it up.
  • I don't want to have disadvantages if I take some more seconds to pick up items. If you don't speed up, you can't mantain Wrath of the Berserker.
  • I don't like the fury management. It's mandatory to have enough fury all the time for sprint.
Maybe I'm a little bit lazy in some points.

I like fast runs and sprinting around, but I don't like the feeling to have a disadvantage if I take 2 more seconds to pick up an item and my Wrath of the Berserker is running out or I don't have enough fury for further sprints after killing a group of monsters. Sometimes I play a HotA build also with sprint (marathon), wrath of the berserker (into the fray) on low monster power , but this build is much more forgivable. You can find this HotA build soon in this blog. - Fast Solo Farm Build on low Monster Power # 2

Thursday, May 31, 2012

My Inferno Belial Kill (DH Solo Guide)

Yes, I did it yesterday (30.5.2012). After 3 hours of wiping I killed Belial Inferno Solo  with my Demon Hunter and got several achievements. After the kill I killed him again with Macr0s, who already leveled a Monk to lev 60 and geared him for Inferno. We only need 5 more tries for him and it was much more easier then solo. For our team kill I used the same skills and items as I used for my solo kill.

This solo kill was an amazing adventure for me and through this practice I learned really much about my class and improves my playing skills. Of course I must commit that the Demon Hunter is the class which can do this in inferno with really cheap gear compared to other classes.





Inferno Belial Demon Hunter Solo Guide

I won't go into the deep in this guide. I explain how I did it and why. There are of course other and better way to do it and with other gear requirements, but as long the lead to the same success it doesn't matter.


Skills

Inferno Belial Build

Hungering Arrow - Devouring Arrow
hatred generator if needed

Elemental Arrow - Nether Tentacles
best damage skill for aoe and single target (can hit a single target more then once)

Smoke Screen - Lingering Fog
invulnerable

Preparation - Backup Plan
Discipline for Smoke Screen

Marked for Death - Mortal Enemy
increase damage and hatred generation in phase 2 and phase 3

Companion - Bat Companion
more damage and hatred generation

Tactical Advantage
movement speed increase for faster positioning

Archery
more damage

Sharpshooter
more burst damage,  very good with low crit% and high crit damage


Gear

I have very cheap gear compared to other classes and what is in the auction house available. My weapon is a magic crossbow with 955,9 dps and critical hit damage increased by 52%.




I concentrate on high dex, high crit damage and ias (increased attack speed) on my gear. (not for Belial but as a general Inferno gear.) If you want spend more money then also consider crit chance and buy pieces like Andariel's Visage with dex, ias and crit. chance. I have following stats.



My quiver has +5 max discipline. This isn't much and if you find a good quiver or chest with other good stats in the ah then buy it for this fight. More discipline helps a lot.


Follower - Templar

The follower is your backup in phase 1 and phase 2. During my tries I bought some cheap equipment for him, because I didn't spent any money for him before and he died to fast.

Two Rings and a amulet with high vitality, maybe a socket.
A shield with high vitality, armor and strength.
A weapon with high vitality, strength and cold damage. The damage itself isn't important.
A Relic with high vitality and strength.

My templar was doing his work with following stats, but sometimes died in the end of phase 2, but this isn't tragic, because you don't really need him in p3 and he will respawn very soon.


67.217 life
2468 Armor
984 Strength
1699 Vitality
Templar Skills


Fight against Belial

The fight against Belial has 3 phases. Don't skip the cutscene between the phases. You can skip it at the start of the fight. During the cutscene you regenerate hatred, discipline and stack crit chance with sharpshooter.

If you take any hit you will die. Don't be afraid from dieing and if your resurrection timer is 30 seconds, make a short break like 3-5 minutes after you live again, to reset it. Use Smoke Screen as often as you are in danger. I died to often, because I want to safe some discipline.


Phase 1

Your templar starts to attack the monsters, use Smoke Screen and stand behind him on the left or right side. Then clear the first group very fast with Elemental Arrow. Then spam Hungering Arrow as long as the next group spawns. Then kill the nearest monsters with Elemental Arrow and use Smoke Screen if they come to close to you or to many monsters spawn on your side. Don't stand on an spawn point and spam Elemental Arrow all the time. You must learn where the monsters can spawn and how to handle this situation. In the beginning it's better to use Smoke Screen as often as you are in danger, because it's important to reach phase 2 to learn it.


Phase 2

After a short cutscene Belial joins the fight. Don't skip this cutscene. First use Marked for Death on him. Belial will charge you and use his cleave attack, use immediatly your smoke screen and go on range on him. Shoot Elemental Arrow on him. If he charges you again run away from him to dodge his cleave attack or to be safety use smoke screeen. Try to do as most damage as possible with Elemental Arrow.

After like 3 charges he shoots 3 green projectile at you. If you stand behind the templar and he eat the projectile focus on damage, if he doesn't eat a projectile dodge them. If you have him already at 50-60% use smoke screen and focus on damage to get him to 20-25% to start phase 3. Shortly after he shoots green projectiles, he summon monsters, which must be killed. Use Smoke Screen to get on range to them and kill them. Sometimes you can ignore the summoned monsters and focus on Belial if he is low enough.


Phase 3

Again a short cuscene, which you shouldn't skip. Now Belial is a stationary boss. At the start of the fight use Marked for Death on him and shoot Elemental Arrow. Green circles indicate where he attacks. If it's close to you use smoke screen and get some range. Continue to dodge his attack if the green  circle is near you, but try to stay on the right side. If he starts using his breath go right edge of your screen so you don't get killed by his breath, if you aren't fast enough use Smoke Screen. Focus on damage by spamming Elemental Arrow. Depending on your damage and crit luck he will be very low before he uses his green meteor strike. Don't use Smoke Screen in this situation. IF you use it during the meteor strikes he will cast it randomly all over the place. Dodge it by moving and finish him off.


Achievements

I got following achievements with my Solo Inferno kill.



Why'd It Have to be Snakes
beat 10 Veiled Sentinels in 30 seconds while fighting Belial on Nightmare or higher

Good Eye
beat Belial without being hit by his projectile or meteor strike

Bad Breath
beat Belial on Inferno without being hit by his breath attack

Fist Missed
beat Belial without being hit by his fist attack

Out of the Shadows
finish the Belial achievements Why'd It Have to Be Snakes, Good Eye Fist Missed. Bad Breath.

The Lord of Lies (Inferno)


Have fun with Belial! Next step for me Inferno Act III.

Tuesday, May 29, 2012

New Demon Hunter build for nightmare farming (lev60)

After some more hours of gold farming in nightmare this is my updated Demon Hunter build (lev 60) for my
DH gold find guide.

Hungering Arrow - Devouring Arrow
for bosses

Chakram - Shuriken Cloud
for objects and also useful against last remaining enemys in melee range

Multishot - Fire at Will
for every group of monsters

Vault - Tumble
low costs for faster traveling

Preperation - Back up Plan
more Discipline for more traveling

Companion - Ferret
10% gf


Passive

Tactical Advantage
Faster Traveling

Vengeance
Hatred and Diszipline regeneration

Archery
more damage


Skill Calculator

Old Post - DH Gold Find Guide Part I - Skills
Next Part II - Equipment
DH Gold Find Guide - Introduction

Sunday, May 27, 2012

A good skill to break barrels

A good skill for the Demon Hunter to break objects like barrels or weak wooden doors is  
Chakram - Shuriken Cloud.



You must run very close along the barrels to break them. If you Vault it doesn't work. This is a very good skill for gold or magic find runs in weaker areas, because you are not dependent on all your skills slots.






Wednesday, May 23, 2012

Smokescreen nerfed

Bad news for demon hunters, who farm elite packs solo inferno with max dexterity gear.

Smokecreen (changes in red)
Vanish behind a wall of smoke, becoming momentarily invisible for (2) 1 seconds.
Rune Lingering Fog
Increase the duration of the effect to (3) 2 seconds.
Cooldown 3 seconds.

Edit: Further it seems, that monsters are following you if you are invisible, but don't attack.

This timeframe of 1 seconds will be enough for fast moving monsters to kill the Demon Hunter. We will see, if the Demon Hunter can find a work around for this problem or need better gear to farm elite packs in inferno solo.

This means for me, if I don't play in group I go back to gold farming.

Monday, May 21, 2012

DH Gold Find Guide Part I - Skills

In our skill selection we focus on aoe damage, mobility and hatred generation.
This following skill selection is for an easy area like nightmare act 3, 4 or hell act 1, 2.
For later difficulties like hell act 3,4 we need better gear and more damage and fight controling skills.


1 Hungering Arrow 
Only for hatred regeneration

If we only use Multishot as hatred spender, then we choose Puncturing Arrow (pierce 50%) for most single target damage against bosses.
Otherwise you should take Shatter Shot (split into 3 arrows) or Spray of Teeth (crit aoe explode)


2 Multishot
Our main skill. I use it against every group, also against elite packs.

Rune choice depends on your damage. If you can oneshot most groups, then take Fire at Will (reduce cost) otherwise Full Broadside (increase damage). A further option is to take Suppression Fire (hit grants 1 discipline), but then you can't use a second hatred spender and use Preparation instead.


3 Impale or Preparation
Now we have an option between an strong single target hatred spender or more hatred generation.

Impale with Impact (Stun) is very useful against elite packs or bosses if you are too weak like in hell act 3 or 4.  If you farm in nightmare Impale with Grievous Wounds (100% crit damage) is the better choice.

If you won't use a second hatred spender, because Multishot for normal monsters and elite packs and Hungering Arrow against bosses is enough you should take Preparation with Punishment (restore all hatred for 25 discipline).


4 Vault
Vault is very important to travel fast and on higher difficulty to kite. Tumble for lower costs or Rattling Roll (knockback and stun) as defensive ability.


5 Caltrops
In nightmare you don't need Caltrops for slowing and kiting, but with the rune Bait the Trap (10% crit) it's a very good damage increase against bosses. In hell you need Caltrops for kiting with Hooked Spines (80% movement speed) or Torturous Ground (immobilized 2 sec).


6 Companion
Last but not least our Ferret Companion (10% gf). Free and easy gf. Must have.


Passive Skills

For Nightmare I suggest following Passive Skills.
Tactical Advantage  faster traveling
Vengeance Hatred and Discipline regeneration
Archery more damage

In Hell I would change Vengeance against Sharpshooter for more burst damage. Tactical Advantage is important for kiting now and Archery increases damage.






Skill Calculator - Nightmare build with Impale
Skill Calculator - Nightmare build with Preparation
Skill Calculator - Hell build


Next Part II - Equipment
DH Gold Find Guide - Introduction

Sunday, May 13, 2012

Analysis Demon Hunter skills in a leveling group

Today's topic contains Demon Hunter skills and considerations for leveling in a group with one or more melees. I have the luxury, that I have a Barbarian and a Monk in my leveling team.

If you play together with a Barbarian or/and Monk most time you must not kite the enemies, because they are attacking the melee. This means for us we don't need a slow (entangling shot or caltrops) for the normal leveling process. (If there is any big situation (event) with to much monsters, we can swap our skill for this situation, if necessary.)

The Demon Hunter should stand in the back and should focus on aoe damage.



Hatred Generator (Left Mouse)
We have only tree options Hungering Arrow, Bola Shot or Grenades.

Hungering Arrow is stronger against few and strong monsters (like bosses, champion, rares or small group of monsters)

Bola Shot is stronger for big clustered group of monsters.
The Barbarian have a skill Ground Stomp with Rune Wrenching Smash (lev 18), which pulls all monster in 24y range to him and stun them for 4 seconds. These 2 skills could be a good combination.

Grenades is useful for a faster hatred regeneration with Rune Tinkerer. In comparison to the 2 other options I don't like it.

Conclusion for myself: Using Hungering Arrow until lev 14, then Bola Shot with Rune Volatile Explosives (increase explosion radius to 14y).
If this won't work as I intended, then Hungering Arrow is another good option for me.
Later with lev 37 I will give  Bola Shot with Rune Acid Strike a chance.
The bola no longer explode, but therefore you shoot 3 bola with 130% weapon damage.


Hatred Spender (Right Mouse)
Rapid Fire with Withering Fire is a very good Hatred Spender, because you can stand still in the back and unload all your hatred. It's strong against single target and also against smaller groups.

It's the best option for me, because there are good synergies with other skills possible.
Like Preparation with rune Punishment (for 25 discipline you restore all hatred) and passive Vengeance (increase max hatred by 25, and you gain 20 hatred and 2 discipline whenever you are healed by a health globe)

I'm dreaming from following situation:
My team partners a monk and a barbarian fighting in the front. I'm standing in the back with full hatred. Unload all hatred with Rapid Fire. Use Preparation. Unload hatred with Rapid Fire again.
In the meanwhile my team picked up some health globes. I unload the rest of my hatred and use my hatred generator until I have full hatred or enough discipline to use Preparation again. If I have enough discipline I use all my hatred with Rapid Fire and then use Preparation.


Hatred Spender #2 (1)
My 2nd hatred spender should be more aoe oriented, there are 3 options for me:
Fan of Knives with Rune Hail of Knives (20y radius). The big disadvantage is the cooldown of 10 seconds and therefore only useful with a slow weapon like a crossbow.
Cluster Arrow  - The description seems strong, but it's unclear how much aoe damage there is possible. Furthermore there is no strong rune until lev49.
Multishot - This skill seems to be the efficients attack for bigger groups.


Group Supporting Skill (2)
Marked of Death - The marked enemy will take 12% additional damage.
Rune Contagion or Valley of Death are good for big groups.
Marked of Death is the only Skill for group supporting before lev52.
If you don't have this skill all the time, then switch this skill in before every boss.


2 Skills left (3 and 4)
Vault for faster traveling and an escape possibility in dangerous situations.
Preparation as I mentioned above with rune Punishment.
Rain of Vengeance cost nothing and has a 30 seconds cooldown. It's a good fight opener but only useful with a with a slow weapon like a crossbow.
Companion - rune Boar Companion (lev41) or Wolf Companion (lev59) for damage or rune Bat Companion (lev 29) for additional hatred generation.
Sentry is later a good group supporting skill with rune Aid Station (lev52) heals for 1% max life per second or rune Guardian Turret (lev60) reduce damage taken by 15%.

Conclusion:
Preparation rune Punishment is a must have for me.
For the last skill I will test around, what fits best.


Passive
Vengeance (lev 13) - In Combination with Prepariation or with a Barbarian with the passive Bound of Flesh for more health globes.
Steady Aim (lev16) - With a melee in front of you, there shouldn't be often monsters very close to you.
Cull the Weak (lev20) - If you have a team partner who slows all mobs, like a Monk with Crippling Wave.
Archery (lev30) - Very good damage passive.

Big Problem we can only take 3 passive. I will decide between Vengeance and Steady Aim.
In comparison Steady Aim increase damage by 20% and Cull the Weak increase damage by 15%, but I prefer the freedom to move close to monsters without loosing a damage buff.


Demon Hunter lev 30


Bola Shot - Volatile Explosives
Rapid Fire - Withering Fire
Multishot - Fire at Will
Marked for Death - Contagion
Vault - Action Shot
Preparation - Punishment

Vengeance
Cull the Weak
Archery

Skill Calculator

Demon Hunter - Resource System (Hatred and Discipline)