Increases experience awarded per kill by 35%
+170-200 (Strength, Dex, Vit, Int)
4 Random Magic Properties
Chance to launch explosive ball of Hellfire on attack
This youtube video (not from me) shows us, how to get the hellfire ring!
At first you have to farm all of the 3 Keys + the plan to build the Infernal Maschine:
•Key 1 - Found on Goat Mutant Key Warden in the Fields of Misery (Act 1)
•Key 2 - Found on Dune Dervish Key Warden in Dahlgur Oasis (Act 2)
•Key 3 - Found on Morlu Spellcaster Key Warden in Stonefort (Act 3)
•Infernal Machine Plan - Found on Terror Demon Key Warden in Silver Spire Lvl 1 (Act 4)
•The Key Wardens will always spawn in each Inferno game.
•Monster Level does not matter.
•The drops are not 100% guaranteed. ( At ML. 10 with 5 stacks of NV it is nearly 100%)
If you build your infernal maschine you have choose the last quest of act 1.
There it is possible to smash a door in the north near to the healer.
In that building you can open one of 3 portals to two of 6 bosses:
•The Realm of Discord - King Leoric and Mahgda.
•The Realm of Turmoil - Siege Breaker and Zoltun Kulle.
•The Realm of Chaos - Ghom and Raknoth.
•The machine only works to open a portal one time.
•A new machine will need to be crafted each time to open another portal.
•The portal remains open until the bosses are defeated or you leave game.
•The Vengeful Eye, Devil's Fang, and Writhing Spine, needed to craft the Hellfire Rings, are not guaranteed drops. (On ML.10 it is nearly 100%)
On ML. 10 these fights are really, really hard, espacially for some other classes.
- Ghom + Raka are pretty easy if you can dps both, so you are not reaching the enrage.
- Siege + Zoltun are more difficult because you easyly reach the enrage, dpsing just one.
- SK + Mahgda are the most challanging, because SK is nearly onehitting with his WW.
Keep in mind, that you can do all of this on a lower monsterlevel, but the dropprate of the required items is reduced a lot while reducing the monsterlevel!